Instead, call the UI.restart() static method, which prompts the player with an OK/Cancel dialog before itself calling Engine.restart(), if they accept. Creates a cycling link, used to modify the value of the variable with the given name. Twine1/Twee: Required. This method will not detect "code" passagesi.e., script, stylesheet, and widget passages. Note: Deprecated: Returns the number of existing templates. If you only need to print the value of a TwineScript variable, then you may simply include it in your normal passage text and it will be printed automatically via the naked variable markup. They serve the same basic purpose as the <> macro, but are run each time passage navigation occurs. Once unloaded, playback cannot occur until the track's data is loaded again. Passage end. A save operation details object will have the following properties: Deletes all currently registered on-save handlers. Only useful when you have an asynchronous callback that invokes code/content that needs to access story and/or temporary variables shadowed by <>. Creates a single-use link that deactivates itself and replaces its link text with its contents when clicked. Removes and returns the last member from the array, or undefined if the array is empty. Returns the number of times that the given substring was found within the string, starting the search at position. The DOM ID of the passage, created from the slugified passage title. Attaches single-use event handlers to the track. This means that some code points may span multiple code unitse.g., the emoji is one code point, but two code units. The core of what it does is simply to wrap a call to Dialog.open() within a call to .ariaClick(), which can be done directly and with greater flexibility. Warning: Warning: Dialog API. sugarcube-2: macros: customMacroName: container: true anotherOne: {} If using *.twee-config . If it encounters an unrecoverable problem during its processing, it may throw an exception containing an error message; the message will be displayed to the player and loading of the save will be terminated. Shorthand for jQuery's .one() method applied to the audio element. SugarCube is a free (gratis and libre) story format for Twine/Twee. Use of this macro is only necessary when you need to localize a variable's value for use with an asynchronous macroi.e., a macro whose contents are executed at some later time, rather than when it's invoked; e.g., interactive macros, <>, <>. child-definition array) optional: If the macro has children, specify them as an array of strings or . Returns whether all of the given members were found within the array. Executes its contents while the given conditional expression evaluates to true. Returns the title of the passage associated with the active (present) moment. Wikifies the given content source(s) and appends the result to the target element(s). The UISystem API object has been split into two APIs Dialog and UI, and some of its methods have also changed. Only when manually modifying the values of settings object properties, outside of the controls, would you need to call this method. Harlowe is the default style for Twine 2.0 and uses a syntax that is different than Sugarcube. A data type refers to the "type" of data a variable is holding, such as a number, a string, an array, or anything else. Returns whether the track is currently unavailable for playback. Executes its contents and prepends the output to the contents of the selected element(s). This method has been deprecated and should no longer be used. Creates a link that silently executes its contents when clicked, optionally forwarding the player to another passage. older versions of Twine2 used a icon for the same purpose. Probably most useful when paired with <>. The story title is used to create the storage ID that is used to store all player data, both temporary and persistent. Triggered at the end of passage navigation. Manages the Settings dialog and settings object. Returns the string with its first Unicode code point converted to upper case. Note: Tip: All changes within this version are elective changes that you may address at your leisure. Determines whether saving to disk is enabled on mobile devicesi.e., smartphones, tablets, etc. Note: Then close the dialog box. Executes its contents if the given conditional expression evaluates to true. The debug bar (bottom right corner of the page) allows you to: watch the values of story and temporary variables, toggle the debug views, and jump to any moment/turn within the history. The data-init-passage attribute causes the element to be updated once at initialization, while the data-passage attribute causes the element to be updated upon each passage navigation. A set of opening and closing tagsi.e., defines the verbatim HTML markup. Returns whether the operation was successful. Engine API. Configuration API. The active passage's tags will be added to its data-tags attribute and classes (see: Passage Conversions). Local event triggered on the typing wrapper when the typing of a section starts. Generates no output. 3 4 4 comments Best Add a Comment ChapelR 4 yr. ago Executes its contents after the given delay, inserting any output into the passage in its place. If your content contains any SugarCube markup, you'll need to use the Dialog.wiki() method instead. If the condition evaluates to false and an <> or <> exists, then other contents can be executed. Can type most content: links, markup, macros, etc. Additionally, SugarCube's link macro accepts a passage argument, that, if included, turns any <> into something similar to Harlowe's (link-goto:) macro. The function will be called just before the built-in no-break passage processing if you're also using thatsee the Config.passages.nobr setting and nobr special tag. Global event triggered as the first step in opening the dialog when Dialog.open() is called. Object Name: SugarCube.State.active.variables [How to find variables and manipulate them for people who don't know how to] Type the object name 'SugarCube.State.active.variable' into the console and press enter. Gets or sets the track's current time in seconds. Normally, this is exactly what you want to happen. Audio tracks encapsulate and provide a consistent interface to an audio resource. When using Twine1/Twee, it is strongly recommended that you use only a single stylesheet tagged passage. If you simply want to apply actions to multiple tracks simultaneously, then you want a group instead. Note: You will also need some CSS styles to make this workexamples given below. Returns the number of passages within the story history that are tagged with all of the given tags. Subtracts the value on the right-hand side of the operator from the current value on the left-hand side and assigns the result to the left-hand side. Note: Due to how the Twine2 automatic passage creation feature currently works, using the link markup form will cause a passage named $return to be created that will need to be deleted. If no name is given, resets all settings. Before beginning, make sure that your Twine game is set up for the SugarCube format. Returns how much remains of the playlist's total playtime in seconds, Infinity if it contains any streams, or NaN if no metadata exists. Global event triggered once just before the dismissal of the loading screen at startup. Returns a pseudo-random whole number (integer) within the range of the given bounds (inclusive)i.e., [min,max]. This is not necessarily the same as the current state of the story: because moment creation is tied to passage navigation, changes that occur between one passage navigation and the next are not part of the current moment and will not be preserved by a moment until the next navigation, when the next moment is created. The second, and also mandatory, character of the variable name may be one of the following: the letters A though Z (in upper or lower case), the dollar sign, and the underscore (i.e., A-Za-z$_)after their initial use as the sigil, the dollar sign and underscore become regular variable characters. TwineHacker To Debug (Or Cheat) Twine {SugarCube} Variables based on extension from this f95 thread (thanks to @spectr3.9911) compatible with Chrome and Firefox Installation instructions Chrome: download repository and use Developer Mode then point directory If you wish to use custom backgrounds, either simply colors or with images, then you should place them on the body element. The Config API serves the same basic purpose. The mute-on-hidden state controls whether the master volume is automatically muted/unmuted when the story's browser tab loses/gains visibility. Furthermore, it is no longer instantiated into the legacy state objectwhich still exists, so legacy code will continue to work. Normally, the values of its properties are automatically managed by their associated Settings dialog control. Divides the current value on the left-hand side of the operator by the value on the right-hand side and assigns the result to the left-hand side. As all special passage populated sections are updated it is recommended that UIBar.update() be used sparingly. Removes and returns the first member from the array, or undefined if the array is empty. These, rare, instances are noted in the macros' documentation and shown in their examples. Returns whether the given substring was found within the string, starting the search at position. See: Any supported object type may itself contain any supported primitive or object type. The strings API object has been replaced by the l10nStrings object. The State.display() methodformerly state.display()is no longer overridable, meaning it cannot be wrappede.g., the "StoryRegions" 3rd-party add-ons do this. Executes its contents and outputs the result, after removing leading/trailing newlines and replacing all remaining sequences of newlines with single spaces. The text of a container macro parsed into discrete payload objects by tag. Triggered before the rendering of the incoming passage. Sugarcube Documentation http://www.motoslave.net/sugarcube/2/ Twine is a free online tool that allows you to create interactive stories like Choose Your Own Adventure books. See State API for more information. All of the specified callbacks are invoked as the wrapper is invokedmeaning, with their this set to the this of the wrapper and with whatever parameters were passed to the wrapper. If you want to set a title for display that contains code, markup, or macros, see the StoryDisplayTitle special passage. Note: Macro handlers are called with no arguments, but with their this set to a macro (execution) context object. String values will still be accepted for further releases of v2, however, switching to an array is recommendede.g., the string value, This method has been deprecated and should no longer be used. Determines whether the UI bar (sidebar) starts in the stowed (shut) state initially. Does not modify the original. Alternatively, if you simply want the UI bar gone completely and permanently, either using UIBar.destroy() or the StoryInterface special passage may be a better choice. This is only really useful within pure JavaScript code, as within TwineScript you may simply access story variables natively. The line continuation markup performs a similar function, though in a slightly different way. Note: Expired moments are recorded in a separate expired collection and can no longer be navigated to. In SugarCube, they come in two types: story variables and temporary variables. If you need to run the same code on multiple passages, consider using the PassageDone special passage or, for a JavaScript/TwineScript solution, a :passagedisplay event instead. Note: See Guide: Media Passages for more information. Note: The story history contains moments (states) created during play. If necessary, you may also use multiple tags by switching from .includes() to .includesAny() in the above example. It has always been required that the call happen during story initialization, the only change is the throwing of the error. This macro is functionally identical to <>, save that it uses a button element (