factorio main bus how many lanes

factorio main bus how many laneswhat happened to mark reilly strong island

Community-run subreddit for the game Factorio made by Wube Software. by Trebor Thu Jan 10, 2019 5:14 am, Post - Re: How many main bus lines do you generally use? The balancers/taps get very large above 4 since your next logical jump is 8. That way at every step along the bus a few items are split off and used up and when the production comes to a stop the items go on to be used by the next production. Frankfurt (Airport), Hamburg Over time, I've built a large number of factories here are some examples of Main Bus systems that I've used. Provide all of their own modular factories and feed them with trains, and merely replace a certain part of the build once it runs out. Putting a lane-balancer after an inherently balanced build that produces the item is also not necessary as then half of the production pauses and the other half fills the moving lane to saturation. I love using helmod to do all calculations in-game, but of course a spreadsheet is fine as well. Factorio SPLITTING OFF THE BUS How to Split off the bus 1.0 Tips and Tricks done quick - YouTube Buy Factorio here: https://www.humblebundle.com/store/factorio?partner=jdplaysMore. The width of the bus can become a problem if it is very wide. by Rjskeet Thu Jan 10, 2019 1:55 am, Post Hope the guide was helpful :-). 4 should be max, as even if you run 4.. you will still run out as the belts just acts as buffer.. the real key is to have more inputs to the main buss, or and give some factorys direct link that matches theyr requirement from the furnaces. The orientation of and how wide the players monitor is also plays a role in this decision. For the belt furthest from the assembler, split off copper plates. You'll get more benefit from your modules if you prioritize using them for more expensive things first. This is sometimes done to get Items crafted into a chest for personal use like pipe which only uses Iron plates. You need to sign in or create an account to do that. Ideally, a balancer should be input and output balanced. Place inserters as per screenshot -- only inserters need long-arms. Incredibly helpful, thanks for the effort. Make sure to leave room for a lubricant pipe to feed the blue belt assemblers. And instead of rebalancing you can use priority splitters. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Generally my main bus consists of iron plate, copper plate, and coal. Hannover, Hamburg don't steal from the 4 belts of iron), 2 belts red circuits, 1 plastic, 1 belt blue circuits, 1 belt with half regular and half electric engines, 1 belt of batteries. Place 2 fast inserters in, and 1 fast inserter going out of the Gear Wheel assembler. So you should generally have 4 iron, 4 copper, 4 green circuits, and then you can do 2/2 steel/plastic to start out, then as you progress and get other resources made you can either leave them local (for gears/copper wire) or add them to the main bus on belts of 2 - so red circuits, maybe batteries etc. All purchases through these links help out the channel and when possible also give you guys discounts!Epic Games Store: https://www.epicgames.com/store/en-US/?epic_affiliate=jd-plays\u0026epic_gameId=undefinedHumble Bundle Store: https://www.humblebundle.com/?partner=jdplaysHow to find me?-----------------------------------------------------Feel bad about Adblocker? - Two science packs made efficiently and traveling together on the same belt! Whether one uses a bus is often decided before starting a map or when first building an array of furnaces. 1.2K 91K views 1 year ago #Factorio #FactorioBaseTour This Factorio Base Tour showcases a magnificent 5.2k SPM (Science Per Minute) Mutliple Main Bus Megabase made by Hornet! - Creating a train grid factory. The following are 2 designs for a split-off off a 2-wide bus (by reddit user /u/unique_2). Belt balancers utilize the mechanic that splitters output items in a 1:1 ratio onto both their output belts. by Aeternus Fri Jan 11, 2019 2:54 pm, Post One of the most notable designs include the use of conveyor belts. When logistic robots are available one might start moving some items by robots instead of using the bus. - Keep the main bus, build your new base close to it. If there is enough input for the item to saturate a whole belt then putting a lane-balancer in won't help to get more items later on. Place assemblers in a grid-like pattern as shown, adding belts, inserters, and power poles. The idea is that one wants to draw from every belt (and lane even) equally to not have too few items at the current planned production and not have empty and at the same time standing belts of items. Paris, Hamburg Split-off designs aren't strictly necessary but help immensely. Any arbitrary amount of input belts should be able to go to any arbitrary amount of output belts. Main reason I run a 4/2/2 bus for my start base is that it allows me to produce continuously produce a SP3 and PM3 module in yellow assemblers and still have enough resources for 10/12/24 science in blue assemblers. by RLS0812 Thu Jan 31, 2019 3:22 am, Post The following is a split-off off a 4-wide bus. Factorio SPLITTING OFF THE BUS How to Split off the - YouTube https://steamcommunity.com/sharedfiles/ =754378586. by astroshak Thu Jan 10, 2019 1:44 am, Post The following are two designs for a split-off off a 4-wide bus that feature an in-line lane-balancer(by reddit user /u/moomaka). You'll want production running while you work to keep you supplied. It includes all the methods you need to take the designs and blueprints from the beginning on constructing your main bus, all the way up to using it to gain the advantage. Munich, Hamburg What should be on main bus Factorio? Having smaller groups of only one or two is also not a bad thing. Amsterdam, Hamburg Valve Corporation. In this particular case, the bottleneck can be fixed by feeding the two middle output belts with more splitters. I kinda disagree on steel. Use a blueprint book instead of designing your own. Hmm I was doing 2 lines for green 1 each for blue and red and i also space my lines 4 spaces apart for all my fluids and a litter needs. The gif on the right shows a 4 4 balancer being fed by two belts, but only outputting one belt which means that its throughput in that arrangement is 50%. Some players eventually phase out the main bus entirely in favor of robots. Belt balancers utilize the mechanic that splitters output items in a 1:1 ratio onto both their output belts. I wouldn't go over 4 belts for anything, you can pull off easily and rebalance 4 belts. (Many products require both iron plates and gear wheels). If you don't have red circuits yet, don't worry -- you're just planning for the future! Most likely you will need dedicated iron/copper smelting for green circuit production since so many things take them. The 4 line meta comes from a time of fixed underground lengths and the need for even balancer sizes. When one wants to use the items on their bus one could directly take items off the bus as if it is just a belt, though that would mean an extremely long bus and useless lengths of other belts. This can be done to reserve room for later expansion, blueprint-ghosts are a good usage for that as they don't allow the belt to be filled with non-usable items. Hamburg, Berlin (Airport Schonefeld) how to design cityblocks : r/factorio Create an account to follow your favorite communities and start taking part in conversations. There are alternative designs, for example, using splitter priorities to fully prefer the setups near the start of the main bus and only allow materials to go through to a later setup if that earlier setup's needs are satisfied. Some items are a good candidate to be built "on-site" meaning not carried by the bus but rather made where they are needed. Readers ask: Factorio Main Bus Guide? - Bus foundation One downside to this can be that all resources are used up before every machine gets fed. I hope to cover everything in the series, but if you can't find something in the playlist above please leave a comment and I'll try to make a video on it.Today we covered how to split off a main bus, using priority splitters in both a waterfall and a reverse waterfall method, as well as more traditional main bus splits which take 25% off each lane.Map Download https://drive.google.com/open?id=1tP8lTMwijmavLCTsXYDTlB6xoNbfbFOlBlueprint String: https://drive.google.com/open?id=1ML-UGyxwLOSfpIKC9G6L35IXkPqNOMImFactorio is a game in which you build and maintain factories.You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. Factorio Base Tour - Hornet's 5.2k SPM Multiple Main Bus - YouTube Done! Sometimes this can be fixed by looping the unused output back around the balancer and distributing it among the inputs. Make sure to re-balance belts after you split from them. Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working and finally protect it from the creatures who don't really like you.#Factorio1.0 #FactorioFundamentals #Tutorial-----------------------------------------------------Want to help out the channel? by astroshak Thu Jan 10, 2019 2:08 am, Post IMPORTANT: Guide will be updated for Full Release when I can find the time to do so! Plastic x1 (recommend x2) Batteries x1. So I'm starting of a new factorio game, planning on making my first rocket in this game. by MobRules Thu Jan 10, 2019 5:12 am, Post The resulting balancer is usually larger than a balancer that was initially designed to be throughput unlimited. through links on our site, we may earn an affiliate commission. Makes doing blue science and rockets later easier as well. When one doesn't have enough production to saturate a belt (or splits it into more) then this can be called a "fake"-bus as it can not be saturated. Balancers are used to evenly distribute items over multiple belts or multiple belt lanes. Therefore, I usually go down to two. I've had many playthroughs of the vanilla and mildly modded factorio but until now have consisted of main bus's of ingredients and trains that only bring ores from long distances to feed the fires. 2 iron, 2 copper, 1 red circuits, half and half blue/batteries, 2 plastic, green circuits, 2 steel. Split off a full belt of red circuits to go closest to the assemblers, since they are needed in highest quantity. Hamburg, Bremen 1 full input belt gets split into two 50% full belts which get split into 4 belts that are each 25% full. When you find yourself needing an extra component that is used for very few items, (like stone, stone bricks, or coal), either run a line to the side of the main bus, ending it at the assemblers, or carry the materials in via robots & requester chests. by Hannu Wed Jan 30, 2019 7:28 am, Post To have all the information in the palm of your hand download our mobile app for free! For the belt close to the assembler, split off half a lane of iron plates. - Do you just want to finish the game, or do you plan on continuing after the rocket? To be throughput unlimited, a balancer must fulfil the following conditions: Balancers often do not fulfill the second condition because of internal bottlenecks. Universal balancers solve this issue by having the back-looping built in. Support me on Patreon: https://www.patreon.com/JD_PlaysMy Twitter For details of upcoming live streams and anything else 280 Char or less: https://twitter.com/JD_Play5Chat with me live on Discord: https://discord.gg/G6FcZPpTwitch for all your Live Steaming needs: https://www.twitch.tv/jdplaysFeel like being hit in the face, with a book? And instead of rebalancing you can use priority splitters. Search reviews. A good example of this are copper cables as they consume more space on a belt than in the form of copper plates. Post all other topics which do not belong to any other category. You can replace splitters and undergrounds similarly by just placing upgraded versions on top of the old, (without the need to deconstruct them). I'm not a fan of linear buses, but I would urge you to plan out a production target and design according to that. I usually go for KatherineOfSky's bus, especially in vanilla or slightly modified vanilla play, which is this: My own personal Factorio super-power - running out of power. It's all about trial and error as you start out, you can't be afraid to build something and let it run for a few hours to see how it works - if its not working right delete it and try something else. Balancer mechanics - Factorio Wiki How many main bus lines do you generally use? - Factorio Forums I have made about two lines of iron and copper in my last few vanilla games. This is the case because they use more splitters than the minimum required amount of splitters for a throughput unlimited balancer. And the character saw they that they were good and that they would help him on his quest to get to end-game. Green Science will share the other side. I tend to only use main busses when bootstrapping up a large train-based base so just iron, copper, steel, green circuits, and maybe gears. spaghetti for everything else. I've had many playthroughs of the vanilla and mildly modded factorio but until now have consisted of main bus's of ingredients and trains that only bring ores from long distances to feed the fires. Do you want your bus to be big enough for 1 rocket but no more, or what is the maximum width you plan on using? #Factorio #FactorioBaseTour #FactorioBeltMegaBaseOutro Music: Rubik [NCS Release]Provided by NoCopyrightSoundsYou can find the track here: https://www.youtube.com/watch?v=A2AydJcUKR8Please check out the Artist by following these links!Electro-Light Facebook https://www.facebook.com/ElectroLight Twitter https://twitter.com/ElectroLightEDM SoundCloud https://soundcloud.com/maskedacoustic Distrion SoundCloud https://soundcloud.com/distrion Facebook https://www.facebook.com/distrionmusic Twitter https://twitter.com/Distrionoficial - Balancers that are throughput limited may not be able to provide maximum output if one or more outputs are blocked. Here are some things people have put on their bus in the past: Each of these items would get a dedicated line of belts from which one would draw from if there is a need for the item. how many belts in main bus? : r/factorio - reddit To balance belts it has to be made sure that the output belts contain an equal number of items from each input belt. Split off iron in two places (for throughput), and a half-belt of green circuits. Definitely 4 green circuits. When your need for materials becomes too great, you may want to consider moving some production OFF of the bus and feeding it in from other locations. READ MORE: Rust: How to fix mouse cursor on screen, Main bus alternatives and more important details. Far better to make these locally as needed. Rust game file size: How big is the download. Each of these is essential to your main bus design: Iron Plates x4 (recommend x8) Copper Plates x4 (recommend x8) Steel Plates x1 (recommend x2) Green Circuits x2 (recommend x4) Red Circuits (Advanced Circuits) x1 (recommend x2) Blue Circuits (Processing Units) x1. Would you say that I should have more chopper and iron? You are very welcome! Hamburg, Pristina Thus up to a full belt can be delivered and the remaining resources can go through on the main bus. Gears: While the ratio of iron plates to iron gear wheels is advantageous ratio-wise, (2 plates makes 1 iron gear wheel), I've found (through real experimentation) that it is much more efficient to make Gears locally. Glad you found it useful! A recommended number is two free spaces for every group of four belts, although leaving more space can be useful too. it really stacks up over the 5/6 process steps to make a rocket.

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