The player can choose (via dialogue) whether they want Serana's hood to be disabled all times, or only in sunlight (and if Serana isn't wearing any other headgear). - Initial patch release. Full Kerstyn revoices for all Serana lines during the Kindred Judgement and Touching the Sky quests (the last two quests in Dawnguard). Page 2 of 2 - About Serana Dialogue Add-on Mod - posted in Skyrim Special Edition Discussion: This question is best asked on the Serana Dialogue Add-On page here at the Nexus. - Added a small conversation where Serana asks the player a question about companionship. If you have more questions or would like to know more, please visit my website! - Serana will now be able to give you gifts too! The revoice will be done in reverse order- with the final revoice parts being the first Dawnguard quests. radiant conversation among others). - Convenient Horses Compatibility (through an optional patch), - Improvements to how objectives are displayed in Serana Romance quests. Serana Dialogue Add-On la mod che tutti i fan pi accaniti di Serana dovrebbero scaricare. - Completely redone Serana "What's your opinion on" dialogue with new lines voiced by the new VA, Kerstyn Unger! Even vampires need some shut-eye every now and then. Old Stone Walls was re-recorded in both an acapella and acoustic version. Linked in missing voice lines for Serana's radiant location commentary on the College of Winterhold (via 'What do you think of this place?'). - The player will no longer be able to steal Serana's horse. - The "Kjarah" name was using a voice file with the wrong pronunciation. - Improved how Drinking Buddies is triggered, hopefully solving issues for some of you, where the dialogue option would just outright disappear after a while. LL version still to come. - Serana can now wear whatever you want her to wear! A patch will be uploaded to the SDA Patch Hub to re-enable this dialogue for those who want this gameplay feature back. More spell disables (voiced this time) will be added in with the 3.2 update. - Fixed Serana saying "Lani" for the "Jon" Name. - Serana will no longer compliment your skills when she is in a dungeon. All rights reserved. PLEASE heed this advice as if you don't, you might run into some weird and annoying wonkiness. - Radiant conversation dialogue with Serana to start off a day's adventuring (this only occurs post-Dawnguard too, as during the Dawnguard questline there would be more important matters to tend to.). This will allow the normal Vanilla Skyrim marriage options using the amulet of Mara. - Recap dialogue on Volkihar Castle Undercroft and Courtyard, - Misc minor fixes to some dialogue here and there, tweaking conditions and existing subtitle typos, - Additions to existing Main Quest dialogue, - New radiant dialogue while exploring the Soul Cairn, and Tamriel at night. A bunch of fixes and content additions. - Auri Banter. Previously they were able to, and Serana turned hostile as a result. Added in dialogue options to affirm Serana's vampirism, and also completely rewrote the end of the quest (if Serana were to be cured). I do this via efficient polling scripts to make sure the spells stay removed and aren't added back by the vanilla Serana leveling script. This is in line with the dialogue design choice for Serana (as at least during Dawnguard) Serana's non-radiant conversations were always able to be accessed by the player at any given time, given the natural dialogue conditions are met. This is so you don't miss any commentary she has to say, when she wants to speak. The script fires off when you've talked to her again right after your second rendezvous (Prophet Quest), - Added SDA_Friendship condition to Serana radiant hobbies dialogue as well as radiant humming, - Reduced probability of sneezes and yawns. - Coded in some Drinking Buddies content (disabled for now, as it's still very much a WIP), - Disabled old and buggy content from previous SDA versions, - Serana no longer talks to you about marriage anymore (vanilla conversation) if you've already married her. Serana confesses her true feelings to the Dragonborn after the defeating Her Father Harkon in the final Dawnguard quest.Mods Installed - 365SDA MOD - 3.3.2 V. Sometimes Serana may run off or her pathing may become wild. just a recommendation as I like to use this mod in my playthroughs :). - Removed an unecessary voice file from the archive which didn't play in-game, - Serana now faces NPCs while talking to them (was previously just headtracking). This mod is opted-in to receive Donation Points. Decreased Inigo and Sofia banter frequency by 25%, Main Quest commentary fixes, particularly with Ustengrav quest, Fixed disappearing "I love you" dialogue option, Fixed House of Horrors commentary issues, Code optimizations for Companions Quest Commentary, (besides fixes) Code optimizations for House of Horrors Quest Commentary, Serana will no longer say negative Companions lines in her radiant greets if you've told her you've chosen to cure them of their lycanthropy, Improved coding practices also applied to new content (CoW and DB quest commentary), Code improvements to main SDA Dialogue Quest Record. There are different dialogue options so the player can role-play this in different ways. If you've been having problems with the quest, this bugfix update should fix it for sure. - New trading dialogue. - Added quest commentary for Arvak and Jiub quests, - Added radiant quest dialogue for Volkihar side, - Added a radiant conversation with Serana after she's been injured in a fight and her health is below a certain percentage. It should now be correct. - If the player does push through with the entire Serana romance quest, they will be rewarded with a special skill ability. NOTE: Since Remiel has conversations with the vanilla Serana, I recommend you install the Remiel Banter Patch (via Patch Hub, or Xbox mod page) to prevent voice overlap. This was implemented to some extent in vanilla (hence how Serana had different dialogue animations throughout the DG questline) but never fully realized. A patch for the Relationship Dialogue Overhaul mod; this patch prevents dialogue overlap in a lot of Serana's radiant dialogue added by RDO, to ensure a consistent VA experience with Serana's radiant lines. - Improved other dialogue conditions for Companions quest commentary. - Greatly reduced frequency of Serana's irritated sneak greets, - Companions and Jorrvaskr general location-awareness. If you don't want Serana to converse with a particular follower anymore, you can tell her via the Serana Menu. I've just released the latest 3.0 update for my Serana Dialogue Add-On mod, which adds a bunch of cool stuff! This is because Serana is characterized as someone who is close and open to the player at this point, which didn't make sense for players who just met Serana. Travel out of Solstheim and go back to Skyrim. - Fixed Serana's Hagraven lines going off in Giant Camps instead of Hagraven Nests. Serana will now feel even more responsive and alive during your adventures! - Thanks to the efforts of keypuncher, one record was changed which allowed my patch to work with both regular and standalone color versions of the Lustmord Armor on SSE. - Redone Crimson Blood armor dialogue patch. If you are on Xbox, only the latter method is available to you. Serana will only give gifts within towns/cities. - Added conditions to the "Trust" quest music track, just more safeguards to ensure that it doesn't keep playing even after the quest is finished. This includes any and all of the intellectual property within the mod, including (but not limited to) all the mod's code, the "new" SDA Serana character and all the writing within the confines of the mod, and Kerstyn's performance as Serana (this includes training her lines for AI generation). - Fixed custom greet loop with the "Arthon" name. The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. Install hundreds of mods with the click of a button. This way, you should almost exclusively hear Laura Bailey's voice lines during Dawnguard quests, and for everything out of those quests, Kerstyn's lines. - Partial implementation of killmove commentary, - Tweaked conditions on humming idles not to occur while the player is sneaking, or dungeon-delving. NOTE: This dialogue really is just for a role-play purpose. - Implementation of optional Amorous Adventures patch. - A whole lot more subtitle fixes. This author has not provided any additional notes regarding file permissions. Serana will greet you as soon as you talk to her, and ask for a final (at least narratively-speaking) date by the coasts of Skyrim. It wasn't occurring at all in previous versions due to a buggy condition. No spoilers, but just expect a chill conversation at the beach, reflecting on your relationship with her and everything that's happened thus far. Also deleted the irrelevant GV that wasn't being used. The player isn't her thrall or blood cow. - Disabled SDA_VanillaSpellHandler, which was an artifact of the last raise zombie implementation. - Commentary tweaks for Raven Rock mine quest, so more players would get to hear Serana's commentary. Over 100 lines of new dialogue! This should now fix the issue with some of her goodbyes not being able to play. Sneeze/Yawn toggle is now only available she's become cured. A lot of the underlying code has been overhauled, so I don't recommend you install this particular update on an existing save. - Serana's Raise Zombie toggles are no longer built into the mod, and now will require a patch via the SDA Patch Hub. * Even with that considered, this mod will still continue to be developed and updated with a plethora of new content in the future. - The FG/OStim check is now made on each player game load, making SDA now able to detect if either of these animation frameworks were installed on an existing SDA save. Serana Dialogue Add-On is highly acclaimed and also featured in Forbes magazine. On the contrary, if the player isn't currently doing a Dawnguard quest (not at Forebears Holdout, the Volkihar Undercroft, Soul Cairn, etc) almost all of Laura Bailey's lines (except for some radiant player-initiated conversations are disabled in place of Kerstyn's recorded lines. - Added in teleportation to the Companions quest commentary. - Added short conversation about Molag Baal. - Fixed some conditions in the SDA_SeranaRomance7 quest, so the conversation should fire off more reliably now if it wasn't already, - Dialogue priority for the "I love you, Serana" dialogue prompt was moved up in the topic list, - Added in a safeguard to ensure the Serana Alias for the radiant love quest was filled on quest start. Serana should now properly wait when being asked to wait. - Serana now performs what is called a 'Silent TP' when she has quest commentary. - Implementation of the DDAF (Dynamic Dialogue Animation Framework) || It is now implemented in the College of Winterhold, Whats on Your Mind, and "Can I Talk to you for a bit?" Instead of just disabling dialogue, the dialogue added by those mods now still plays, but only during the Dawnguard quests (as to enrich Laura Bailey's voice pool but not creating a jarring experience for the user outside of those quests). Previously the condition for this dialogue was carry weight. The progression of this content is almost entirely experienced through dialogue with Serana along the Dawnguard journey. - Addition of 1st Serana banter framework. - Added a follow-up line to College of Winterhold commentary. - Backend functionality improvements to the "A Date at the Bannered Mare" quest to ensure it runs more smoothly. - Expanded existing "What's on Your Mind" dialogue with new voice lines, - Tweaked Harkon recap player dialogue choice to be more about him exclusively and less about Serana's family, - Added extensive recap dialogue with Serana about her family (both her relationships with Harkon and Valerica), - Added more radiant commentary dialogue to caves/dungeons. So now you can hear all of her fun lines. - Companions Quest commentary || However, it is also important to note that you SHOULD NOT do the "Silver Hand" quest (the ceremony where you become a werewolf) while any of these Dawnguard quests are currently active in your journal (Chasing Echoes, Beyond Death, Seeking Disclosure, Unseen Visions, Touching the Sky). Why? The horse will also follow/teleport to her when it has gotten too far, so no need to worry about horse catch-ups. - SDA is now in a BSA! Regardless, Serana will not want to go in that house at any cost because of Molag Bal's history with her family. - Note: As for Serana moving in with the player to someplace once they get married, that's still on the drawing board and I'm still planning how I'll implement that, at least on a technical level, as it is a bit of a technical hurdle. Note: This does not mean that SDA's Serana is being rewritten to be vanilla+. The reason of this being that while vampires in Elder Scrolls are undead, they still retain a lot of characteristics from their mortal life. This should act as a failsafe in case the game doesn't teleport Serana to you after you exit werewolf form for the first time. [Content Additions] (350+ Total New Lines in this Update!). Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. - Repurposed existing SDA conversations ((Stories on the Island, Shop, "How does it feel to be a vampire" dialogue) for Drinking Buddies- you can now talk to Serana about these topics through the Drinking Buddies feature! ", - Serana Companions commentary is now started via a ChangeLocationEvent SM Node. SDA will continue to work perfectly with your favorite Serana overhaul of choice. - Removed accidental ITM/Serana NPC record edit. Big Update! Serana will still eventually be attracted to the player (should the player have chosen the romance route) but this will be shown more organically and Serana should come off as less horny and/or player-pandering. - Forgot to generate SEQ (Start Game Enabled Quest) file with the last release. Serana had issues sleeping just in that one inn (even though it had a double bed), because of the Ghost of Old Hroldan quest and how it edited the double-bed ref for its functionality. When she joins up with the player again after "Bloodlines", after about a week she will start to open up to the player and become friendlier (a new game, or save before Bloodlines is completed required for the timer to take effect).
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